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Advanced Godot | Exporting To Android in APK and AAB

In this post, I will discuss how to get Samsung FRP tools for PC. These tools function beautifully in the FRP lock subject, and each of the tools listed below has unique capabilities and the capacity to overcome the FRP lock. So, to reset FRP, download FRP Unlock tool and follow our easy steps.

Advanced Godot | Exporting To Android in APK and AAB (2021)

#Advanced #Godot #Exporting #Android #APK #AAB

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In this video, we go though the process of exporting to Android from Godot! This time we go though the process of exporting a basic apk to Android. Then we go though exporting an AAB file for Google console. Finally we…

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Another method for FRP

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  1. Unlock your phone, then launch the Samsung phone settings app from the app drawer.
  2. Scroll down until you see "Cloud and Accounts." Also, on the next page, select the "Accounts" tab.
  3. Then, from the choices, select "Samsung Accounts" and then "My profile." When prompted to enter your email address and password on the account screen, select "Forgot your ID and Password." A popup will appear on the screen; from there, select your preferred browser.
  4. A prompted browser prompts you to enter your ID and password, as well as your email address. After that, Samsung will send you an email with a link to reset your password.
  5. Return to your Samsung account settings and select "Remove Account" from the top-right menu bar.

 

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32 Comments

  1. Thank you so much for this helpful video! I was able to publish my Android app successfully thanks to your instructions. Your video was clear and concise, and it was easy to follow. I will definitely be recommending your channel to other developers.

  2. Can anyone help me i am getting this error " editor/editor_export.h:251 – Code Signing: 'apksigner' returned with error #1" while exporting an debug apk please reply as soon as posible.

  3. i'm using godot version 3.5. when i'm export to aab, i got error like this Execution failed for task ':linkReleaseManifestForAssetPacks'.
    > A failure occurred while executing com.android.build.gradle.internal.res.Aapt2ProcessResourcesRunnable
    > Android resource linking failed
    ERROR:AAPT: error: failed to open APK: Invalid file.
    Can you help. thanks

  4. Great video! But why is it that when I export the apk file and install it on my phone, one of the buttons in the game doesn't work, but when I debug in godot everything works fine?

  5. im trying to export a aab but i get this error everytime i try to:

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':compileDebugJavaWithJavac'.
    > Could not resolve all files for configuration ':androidJdkImage'.
    > Failed to transform core-for-system-modules.jar to match attributes {artifactType=_internal_android_jdk_image, org.gradle.libraryelements=jar, org.gradle.usage=java-runtime}.
    > Execution failed for JdkImageTransform: /home/winme11/Android/Sdk/platforms/android-32/core-for-system-modules.jar.
    > jlink executable /usr/lib/jvm/java-17-openjdk-amd64/bin/jlink does not exist.

    * Try:
    Run with –stacktrace option to get the stack trace. Run with –info or –debug option to get more log output. Run with –scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 16s
    30 actionable tasks: 29 executed, 1 up-to-date

    exit code 1

    how do i fix this?

  6. Thank's for your clear explanation but when i upload my AAB file to play console refuses it and I receive this message :
    Your app currently targets API level 30 and must target at least API level 31 to ensure it is built on the latest APIs optimized for security and performance. Change your app's target API level to at least 31

    But in Godot export window is limited to level 30 and you can't set it to 31. How can I fix it, please?

  7. Ik this is old, but cheers man this is what finally enabled me to export something as aab and hopefully I can have fun on the play store now!

  8. I was able to export and install an app , but then as the program runs it then gets "unfortunately, package installer has stopped". anyone know how to fix it ? thanks :)

  9. Hi I followed your tutorial closely and was able to build a .apk file no problem. But I cannot make a .aab file. The first difference I noticed was I got the following error: "android build template not installed in the project…" so I downloaded it from the project menu. But when I go to export the .aab file I get a very lengthy error message which says "gradle could not build your project" or something similar. Any ideas? I even made sure i was running the same version of Godot as you, and made sure I had JDK-8 instead of 11. Importantly I am on a mac.

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