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Godot – Exporting From Godot To Android in APK

In this post, I will discuss how to get Samsung FRP tools for PC. These tools function beautifully in the FRP lock subject, and each of the tools listed below has unique capabilities and the capacity to overcome the FRP lock. So, to reset FRP, download FRP Unlock tool and follow our easy steps.
Godot – Exporting From Godot To Android in APK
#Godot #Exporting #Godot #Android #APK
“Kodo24”
In this tutorial, we go though the process of exporting from godot to android and running the application into your android devise.
source
Another method for FRP
The only method to deactivate a Samsung account from a phone without a password is to contact Samsung to locate and delete the account. If you wish to begin the procedure on your Samsung phone, follow the comprehensive instructions below.
- Unlock your phone, then launch the Samsung phone settings app from the app drawer.
- Scroll down until you see "Cloud and Accounts." Also, on the next page, select the "Accounts" tab.
- Then, from the choices, select "Samsung Accounts" and then "My profile." When prompted to enter your email address and password on the account screen, select "Forgot your ID and Password." A popup will appear on the screen; from there, select your preferred browser.
- A prompted browser prompts you to enter your ID and password, as well as your email address. After that, Samsung will send you an email with a link to reset your password.
- Return to your Samsung account settings and select "Remove Account" from the top-right menu bar.
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Nice tutorial thank you.
Better than the official documentation, thanks!
Thanks bro
HELP:
when i try to make apk it gives me this error:
All located 'apksigner' tools in C:/Users/dodik/AppData/Local/Android/Sdk/build-tools failed to execute
24mb apk size for that simple of a game?
Where did the command copied to cmd at 5.09 min come from?
I got keytool not recognized as internal or external command, help?
Very usefull. Thank you !
That was an Empty project and apk size is 24 MB. Its big.
Does size go up linear with assets or it is the basic initial size we get as empty project And later on the size depends on assets ?
I got the error "min SDK should be greater or equal to 24 for the mobile renderer". What's do I need to do?
I WATCHED ALOT OF VIDEO BUT THIS ONLY WORK WITH ME ALL SUPPOURT T0 YOU PROOO
Excellent information – thanks!
thank you
Works even in 2023 (:
It worked !!, Thanks a lot.
can it not using open jdk?
Thank you for help
Thanks for this! :-) I just didn't get the instructions on how that Android button appeared inside Godot. Anyhow, on first try I encountered this error when exporting to APK: "'apksigner' returned with error #1". My solution was to uninstall both Android Studio and OpenJDK. Then go back to version 11 LTS of OpenJDK, repeated installation process with the same version of Android Studio. :-D
Thank you :)