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SN-S-4-B | AFK Strategy |【Arknights】

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SN-S-4-B | AFK Strategy |【Arknights】
#SNS4B #AFK #Strategy #Arknights
“KyoStinV”
AFK High end squad strategy for SN-S-4-B! Use extra operators if your own doesnt have enough damage or healing. Adjust the …
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Another method for FRP
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Looks like the "Hand of Saint" is bugged for the global version (good job yostar)…
Well, a way to fix this then is just bring 1 more vanguard to get more dp, and drop jaye to kill them with silence, after you killed retreat jaye to get more dp, and repeat untill you deployed all the rest of operators, then re-deploy jaye at the end behind hoshi.
Or if you have other operators who deals true damage, or hard crowd control.
og chen s1 instead of jaye, you can drop her earlier to support hoshi :)
Alright holy shit, I guess my Ifrit can't handle the reefbreakers without masteries.
Welp, took me a bit to realize I have a Chalter on my side :v
For anyone having issues, disregard Kyo's earlier advice about Little Handy. Take the Nethersea Cleaner so you can regain block for your Defenders. It helped for me a lot. A lot of OPs that Kyo did not show here are more viable now due to the bug. You need more DPS? Bring another Lord. Need another Silencer but not Jaye? Podenco is great as well. Ifrit? Corroserum is a good sub for her as well.
Replace Hoshi and Shining with Irene and Skalter. The floating thing Irene does actually negates the dodge.
Since I don't have Ifrit (and I needed a support wandering medic) I ended up placing Gnosis one up & right from Hoshi so he could hit all the tiles Ifrit would have. Ended up working in my favor because I turned on his S3 to deal with the part where Kyo used the roomba in the video. Also no Shining so put Lumen in w/ S3. It was a tough battle though. Ended up leveling up a lot of units to make them stronger. Also brought NTR and SilverAsh (for the redeployment reduction).
I do not understand why my Saria dies almost instantly in this stage. I literally follow the guide to a T and she dies everytime. And my Shining just straight up stops healing sometimes for no reason. She isn't stunned. Just stands there. FUCK THIS EVENT I HATE IT SO MUCH AAAAAAAAAAAAAA
A high level Kal'tsit bottom side is better than Hoshi/Shining because it means you don't need to spend a ton of DP on Jaye. I left a DP generator behind Mon3tr to catch the dodge bois and I had plenty of SP to airdrop Nearl for panic cleanup.
I hope whoever decided to put together all of these awful mechanics into a single event steps on a lego every morning
Thank you very much for the guide! I adapted it for myself by changing Ifrit with Fartooth (I figured she didn't handle with dodging enemies well, and Fartooth ignores dodge), and Shining with Ptilopsis (even tho I have my onw Shiny but I figured that I need AoE healing), placing Torns on top lane behind Saria and Blaze on bottom behind Hoshi, and adding Suzuran S3 on bot. Even with that I almost lost it, but Surtr saved the run. Finally this level is left behind
Sense the hand of the saint is bugged in the global version.. would you reupload another video.. not using it.. so we could have something else to go on?
Thanks for always posting high end strats! Some docs like me have the strong ops, just not how to utilize everyone. Also, afk strats are less tight with timings and and much easier to follow. You're awesome!
If you want a surefire way to deal with the botlane aside from Hoshiguma and just tanking it. Just throw bloody Eunectus down there! Her S2 lines up perfectly with the reefbreaker spawns
My MVP – Flametail S2! I tried switching Hoshi for Nian, using Flametail for more DP and some stuns, NTR as my 13th op, but it still came down to the wire. Bagpipe got killed by the last wave and luckily Flametail was able to redeploy and stun those last seaborn buggers for the clear!
Was able to use Kyo's strat here with just a few slight tweaks. What I did was swap Bagpipe for Siege S1 (any sturdy Vanguard with an auto DP skill will prob work), and deployed her in Myrtle/Bagpipe's spot, and deployed Myrtle in the top "protected" tile instead. With the extra DP gen, I deployed Jaye behind Hoshi right after the wandering medic so he was ready to help silence good and early. Myrtle might die at some point, but you should be almost done with deployments by then anyway. I also switched the roomba to sweep mode and used them liberally on the invis mobs since they nearly killed Saria and Ifrit in my test runs.
My Ifrit keeps dying, very annoying. Gnosis and Jaye could handle things but the lack of damage is breaking my back eventually, too many enemies alive for too long.
Had a hard time with this stage. I dont have Saria or wandering medic on max level, so I replaced Elya and Ifrit with Gnosis S3 at the top to burst down all painful stuff, behind Lappland was Gummy to deal with leaks, bottom line I replaced Shining with Kaltsit for true damage, replaced Hoshi with Monst3r and behind it replaced Jaye with Thorns. At the bottom you may need burst healing for swarmcaller, but maybe survivable.
If you are struggling due to the bug, I made a quick video with a slight tweak in the strategy, feel free to use it.
Passenger carried me through this stage
Projeckt Red came in so clutch for me in this level with her stuns
For some reason, even if i let it block the red thingies on hoshi, they still dont die if i use the saint on them and forced to use jaye which fucks up the run. Idk what i’m doing wrong …
Thorns worked behind hoshi never used jaye.
Nian S2 can be used on the bottom lane. Darn bug…I just want to be done with these hellish stages.
Really thanks. This event started to be painful and tiring
idk why but…. monster hoshi and saria keep dying fighting reefbreaker…. for hoshi and monster they ded like… 5-10 hit… while saria arround 15 hit I think…. those 3 lvl at e2 51
my shining at lvl 90 s2m2…. but the difference is tooooooo great…. because hoshi ded arround 5-10 hit
I think theres a bug on global version except for those handy
Yes it sucks that it's bugged but it's not a valid reason to dislike the video and cry lol Some doctors just can't think of a solution even after Kyo drops a useful guide is wild. My fix was to bring a maxed out Thorns S3 M3 placed on bottom lane behind Hoshi. Substitute Bagpipe for Chen S2 M3 on middle lane behind lapp and activate skill when the dodgy enemies get to close. Also subbed Jaye for Phantom S3 M3 for helidrop crowd control. EZ clap. Thank you so much for all the guides and hard work Kyo, I've been using your guides as reference since you started uploading!
Thx for the guide!
Thanks for the general idea! A lot of the ops used here are ones I have not E2-ed or M3ed enough to follow this strat exactly. So I went back to Gnosis with the Handy thing changed to prolong freeze again. Gnosis S2M3 and Eyja S2M1 became my middle/bottom lane DPS with my E1 80 Hoshi blocking bottom side. Thorns and Lapp (E1 70 S1L7) on middle, Blaze S2M2 and Saria S2M1 topside with help from Phantom S3M3 /helidrop Bagpipe S2M1. With Gnosis, there was no need for the roomba at all since I can freeze everything in the middle and bottom lanes in one go so my DPS can hit the beak guys.
For ppl who are still having trouble, I just cleared it by bringing one more therapist and using surtr s2 and instead have blaze behind hoshi in bottom lane, with the extra therapist where shining is
For roomba issue, Nian S2 can silence as well, so just use Nian over Hoshi if you have her.
dont have build jaye because of base. i use waaifu+phantom, works somehow.
Why cant my roomba kill the two enemies blocked by hoshi ??? I use the same setup on little handy can someone help???
If anyone has Irene. Her Levitate skills can help deal with the enemies that can't be hit by the "Hand of Saint" bug. Just a helpful tip. I managed to clear with Irene's 3rd skill with Levitate, using it on the enemies when they stun the operator and are about to get inside the blue box. For when her skill is down I used a "Hand of Saint" to clear the blue goo when enemies were about to pass through the defender operator and have Irene hit them to help recharge the skill. I also used her to help deal with the invisible enemies to help burst them down before they could kill the bottom defender.
This stage was a rollercoaster of frustration and anger due to the roomba bug that destroyed the whole strategy but thanks to Kyo's advice it got fixed quickly
Oh my god finally all i have to do is bring aurora as a replacement for my bagpipe and it's done